Benefits of using tournament scorecards
Sanctioned tournaments will make use of scorecards to track several stats. Each game will have one scorecard to be used by both teams. The expectation is that the player from the starting end will tally the throws for their opponent. Once that team’s turn is over, the roles will switch. This provides several benefits:
- Provides checks and balances, as teams will track their opponent’s throws and total score.
- Eliminates score discrepancies and disputes.
- Instead of simply tracking wins and losses, additional stat categories will be collected, allowing for interesting stats.
- Stats will be more accurate, as a single game card is returned instead of each team submitting their own results and not having the results match up with their opponent.
- Game Rating category can be determined by the Tournament Director, which provides a score combining multiple categories on how well a team played in an individual game.
- Game Rating can now break ties in tournaments.
How to fill out tournament scorecards
Teams should first determine the Hammer option and who from each team will throw first. The team throwing first will be on the left side of the scorecard, and the team with the Hammer (2nd throw) will be on the right side. Prior to the start of the game, one player will fill in the following:
- Assigned team # and team name.
- Player names. Player 1 will be throwing first, and Player 2 will be throwing second.
- Players will write in the total value after each throw for their opponents. There is a legend in the middle of the scorecard for all the options.
- This is a running total of points scored after each round. See example.
- If the game proceeds to overtime, players will write in the results of each throw for their opponents. There is no total score for overtime, as this is simply a tiebreaker to determine a game winner.
After game is completed
One person should enter in the totals at the conclusion of the game. It is important that all of this information is accurate to ensure stats are properly entered.
- Division: Enter the correct division (Values: AM 1, AM 2, or PRO)
- Pool Letter: Enter the correct pool letter. If there is only one pool for the division, enter “A”. (Values: A, B, C, D, E, F, G, or H)
- Winning Team #: **This one is important to ensure the correct stats are reported for these teams. Enter the assigned team # of the winning team.
- Losing Team #: **This one is important to ensure the correct stats are reported for these teams. Enter the assigned team # of the losing team.
- Winning Team Regulation Points: Regulation only applies to the points scored in regulation (top half of the scorecard). Enter the total regulation points scored by the winning team. This could be less than the points scored by the losing team if an Instant Win is thrown, see example. (Values: 0-21)
- Losing Team Regulation Points: Regulation only applies to the points scored in regulation (top half of the scorecard). Enter the total regulation points scored by the losing team. (Values: 0-21)
- # of Regulation Rounds: Enter the round where regulation ended. If even one throw has been completed in a round by either team, that round counts. (Values: 1-8)
- # of OT Rounds: Enter the round where overtime ended. For example, if a game goes to triple overtime, enter “3”. If the game does not go to overtime, this box can be left blank.
- Perfect Game: If a perfect game is thrown by the winning team (all 3-pointers only), then check the “YES” box. If no perfect game was thrown, leave blank or check “NO”.
- Instant Win: If an Instant Win is thrown, check either “SLOT” or “TOP” depending on whether the disc entered the goal via the slot or the open top. If no Instant Win is thrown, leave this blank.
- Who threw IW: If an Instant Win is thrown, write the name of the player that threw it so they are credited with this shot.
- Winning team initial: Once the totals are completed, one member from the winning team will initial here.
- Losing team initial: Once the totals are completed, one member from the losing team will initial here.
In this example, Team #4 wins the game against Team #12 by throwing an Instant Win. Even though there was only one throw in the 3rd round, the # of Regulation Rounds is marked as 3, as that is where regulation ended. Also, in this case, the winning team had less regulation points than the losing team, but the totals are still marked as such.